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So I use V-Ray and Maxwell for my work and I don't have any complaints. This is Autodesk's fault - not mental images'. My complaints are restricted to mental ray, which is a beleaguered mess in Maya and isn't well supported like it is in Softimage or Max. But Maya is so large (it's literally 10X the size of Photoshop) that covering every great feature would be impossible. The rigging tools are unmatched and the interactive bind tools in 2012 finally relieve you from painting skin weights manually. I've been a Maya user since version 3 and version 2012 is a great release: the Qt port means it's 64-bit for OS X but it's faster than 2011, which was sluggish to use.
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layered) but there is no way you can do the same thing in both applications, Maya is just way more advanced and the learning curve is steeper. After Effects: completely different workflows (nodal vs.
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Where can I find games, movies, softwares etc). Yes you can ask generalized questions (eg.Don't request or link to specific pirated titles No self-promotion of your own work is allowed unless you expressly receive permission from the moderators.ģ.No trading or selling content, especially not for monetary services.No asking for content downloads, activation keys etc.No pleading for invites to scene sites, private torrent trackers, DDL forums or other sites with closed registrations.
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Don't request invites, trade, sell, or self-promote You are not allowed to post any visual representation for seeding / leeching ratio.Ģ.Images that are too blurry or have a lot of unintelligible text will be deleted. Comics, Memes & Screenshots are acceptable, but should be original and of good quality.The focus on file-sharing, articles and discussions about moral dilemmas with unauthorized distribution, legal developments, challenges, and other related topics are all welcome.Posts must be related to the discussion of digital piracy
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